March 21, 2012

Hello! 

Yes, we’re about 6 months late with this, bus as we’ve all finished our Masters Degrees (and as Camilo got a lovely new PC) we thought we’d get some footage of PaperQuest, the final version. It looks infinitely better than the footage in the trailer. We improved the lighting, the particle systems and the animation in the game. The UI is a bit cobbled-together (due to font licencing issues, we had to go with Gill Sans. Ugh.) but the effect worked. This is the game in its final incarnation. 

Anyway, we hope you like it! It was a humungous labour of love for us, and we’re deeply proud of it. 

ALSO: Best of luck to our friends at Swallowtail Games who won the BAFTA for the “Ones to Watch”. They’re fantastic, and really deserved it. Expect great things from them. 

October 14, 2011

visc:

The lovely and talented Jay Steen managed to dig up two screenshots of PaperQuest in its finished state.

What the trailer fails to show is the fantastic lighting and particle effects that we added in the last two weeks or so. The footage just wasn’t ready for the trailer deadline. The game was lifted so much by them and I’m trying my hardest to get some final footage of the game, with all the moderate polish we squeezed out of it. It’d be a joy to update the trailer to reflect how the game actually was. 

October 10, 2011
[Flash 9 is required to listen to audio.]

The guys at the ChatPad podcast were at Protoplay 2011 and said some nice things about PaperQuest. You should go give their podcast a listen, especially the Protoplay 2011 episode where they discuss every game from Dare and give their thoughts Protoplay as an event. 

September 12, 2011
We (well, I) forgot to update the site!
We won the Team Choice award at Dare to be Digital! We’re extraordinarily pleased with this, as you’d imagine. We loved all of our peers in the competition and receiving the popular vote was very flattering. 
We’re not sure what the future holds for PaperQuest, but the Ape-y Eyes are ridiculously proud of what we’ve achieved. We built a Kinect game upon a custom engine in 9 weeks that people played and, to our shock and amazement, actually enjoyed. We made some incredible friends and met a ton of amazing people. I think I speak for all of us in saying that we couldn’t have had a better summer. 
Seriously. We love you guys. 

We (well, I) forgot to update the site!

We won the Team Choice award at Dare to be Digital! We’re extraordinarily pleased with this, as you’d imagine. We loved all of our peers in the competition and receiving the popular vote was very flattering. 

We’re not sure what the future holds for PaperQuest, but the Ape-y Eyes are ridiculously proud of what we’ve achieved. We built a Kinect game upon a custom engine in 9 weeks that people played and, to our shock and amazement, actually enjoyed. We made some incredible friends and met a ton of amazing people. I think I speak for all of us in saying that we couldn’t have had a better summer. 

Seriously. We love you guys. 

August 10, 2011
 
Mark “the legend”… last day of PaperQuest development

Mark “the legend”… last day of PaperQuest development

August 1, 2011

Sunday morning out with the team!

July 31, 2011

Outtakes from our Kinect “Super Fun-athon”. We’re a merry, overtired bunch!

July 29, 2011

Here it is, folks. The promotional trailer for PaperQuest. I’d like to thank Louise, Camilo, Jay, Nick and Ben for being such patient and tolerant models. This is, again, the product of many sleepless nights and, as we are developing at such a rapid pace, a lot of the gameplay footage seen here has already been improved upon! We’re very excited. Seeing your game come together is hugely rewarding.

Enjoy the trailer! 

July 27, 2011

Screenshots of the Origami Diorama. All the paper pieces here will become the collectible items during the Single-Player portion of PaperQuest. Also, the diorama will become the Menu, and will feature prominently in the trailer, which will be uploaded this Friday!

July 19, 2011

Our latest Vlog is a sneak peek, giving you an update on our progress. Things have changed since last time, right?!

We’re gonna record a comprehensive video, showing our Kinect controls and various other lovely things that we’ve integrated into the game at this stage (but, of course, neglected to put in this hastily (read: “tired-ly”) recorded video last night).

We love you all. 

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